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Carved_Type
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1995-12-22
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Subj: Scooped out type 93-07-12 18:20:07 EDT
From: Count6
try this...(my example was 72 dpi...)
1) New greyscale doc
2) Render some type (BIG, 150pt, black)
3) Duplicate to new channel
4) GaussianBlur@6
5) offset 6 right and 6 down.
6) Go to Subtract, Source 1 is channel 2,
Source 2 is channel 1, scale 1 offset 0.
7) Invert, voila!
Try multiplying this over wood or stone texture for a carved out look...